Junior
Full time
Negotiable
Relocate, Remote, Berlin
Hello! We’re Maschinen-Mensch, an independent game studio founded in 2014 in Berlin, Germany. We made Curious Expedition 1 & 2 and Codecks.
We are looking for a Technical Artist to join our team and work on our next, unannounced project.
What are you working on?
- The name of the project(s): Unannounced new Unreal game
- At what stage of the project(s)? Early production stage
- Platforms: PC, Console
For which tasks (responsibilities)?
Create imaginative and high quality runtime VFX
Use Unreal Blueprint scripting to hook up your effects
Support artists and engineers in the 3D art pipeline
Work within the limits of the game engine, curate file sizes, polygon counts and loading speeds
Solve complex technical challenges during development
Develop and maintain resources and pipelines along with programmers
Prepare and design character systems such as skeletons, cloths, effect emitters and ragdoll collision
Research and oversee the implementation of rendering techniques
Resolve material errors and collision issues
Monitor the performance, frame rate and memory consumption of the game
What kind of professional are we looking for?
At least one year of Unreal Engine VFX experience (preferred focus on Niagara Particles, Materials & Shaders)
Unreal Blueprint scripting experience
Fluent in English
Bonus:
Experience with modeling and creating vegetation foliage
Experience with Substance Materials
Experience with Side FX Houdini & Houdini Engine in Unreal
Experience with Blender
Shipped at least one comercial game project
Why do we enjoy working here?
A relaxed, family-friendly working environment
Being part of a small, diverse, international team
Competitive salary
25 days paid yearly vacation
The opportunity to work on a brand new game from an early stage