Senior Publishing Producer

Hypercell Games , Posted 2 days ago

Senior

Full time

Negotiable

Remote

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Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market.

Our games reach millions of players worldwide.

What you can definitely know about us is:

  • Sand Balls game –360 M+

  • Rope and Balls – 62 M+

  • Freaky Stan – 52 M+

  • Garden Balls – 22 M+

  • Unpuzzle – 22 M+

  • Run&Gun – 13 M+

We’re looking for a Senior Publishing Producer to own external Idle/Hybrid projects and elevate the product decisions of studios by providing strong publisher-side expertise.

What are you working on?
  • Genres: Puzzle, Casual
  • Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
  • Act as the primary Publisher-Side Product Owner for 2-4 external Idle/Hybrid projects;

  • Deep-dive into product metrics, economy, and the studio's current constraints and capabilities;

  • Formulate clear, actionable product recommendations: what to build, what not to build, and what the next top priority should be;

  • Ruthlessly prioritize, narrowing scope to 1-3 high-impact changes per cycle instead of inflating the roadmap;

  • Drive the studio for speed and quality of execution without having direct administrative authority over their team;

  • Guide studios toward stronger decision-making in economy, progression, monetization, retention, and live features;

  • Prepare and present clear recommendations on whether to continue, iterate, cut, or escalate a project;

  • Collaborate closely with UA, Analytics, and company leadership on key product inflection points;

  • Provide regular, concise management updates on projects: status, risks, next steps, and requests for decision.

What kind of professional are we looking for?
  • Strong, proven experience in mobile F2P product management, publishing, or production;

  • Hands-on experience with Idle, Tycoon, Hybrid Casual, or similar game models;

  • Deep understanding of ads-heavy and hybrid monetization models;

  • Solid grasp of product economy: progression, sinks/sources, offer strategy, pacing, retention, and live features;

  • Experience working with external studios, partners, or distributed teams is a strong plus;

  • Ability to influence and drive decisions without direct authority over the team;

  • Strong prioritization skills and the ability to cut scope effectively;

  • Excellent product judgment: ability to distinguish high-impact initiatives from noise;

  • Ability to synthesize information into a clear point of view and recommendation, not just report status.

    Nice to Have

  • Experience specifically on the publisher side;

  • Proven track record of working with external studios, co-development partners, or distributed teams;

  • Experience with Live Ops and post-test product development;

  • Expertise in hybrid monetization, ad-heavy economies, and offer design;

  • Experience managing multiple projects simultaneously;

  • Strong familiarity with the Idle/Tycoon genre, economy-driven systems, and long-term retention strategies;

  • Ability to work effectively with User Acquisition (UA) and Analytics teams;

  • Experience making data-driven continue/scale/cut decisions;

  • Previous experience in a Senior Producer, Lead Producer, or Product Lead role.

Why do we enjoy working here?
  • The opportunity to work on games played by millions of players;

  • Implement your bold ideas;

  • Paid vacation;

  • Support for professional development (training, coaching, and more);

  • Opportunity to grow and develop with the company;

  • Supportive and warm working atmosphere within the team.

The selection process
  • HR Interview

  • Case Deep-Dive Interview

  • Reference check (take-home assignment)

  • Final interview

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Hypercell Games

Company type: Developer, Publisher, Product

Employees: 11-50

Platforms: Mobile

Genres: Action, Puzzle, Racing, Strategy, Shooter, Casual

http://hypercell.games

View all vacancies from Hypercell Games
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